We are Players, not users

Gameful Content is becoming main stream. It changes our definition of social media and our expectations. We are PLAYERS, not users.

אנחנו שחקנים, לא משתמשים.

we are the players not useres

Gameful Content is becoming main stream. It changes our definition of social media and our expectations. We are PLAYERS, not users.

Playing is much more human.

PlayBuzz, Interlude interactive videos, Qumerce's Apester are the new tools in the growing gameful toolbox of the content marketing creators. Click to view a quick poll regarding the coming Israeli Elections

"The Medium is the Message" coined by by the notable Prof. Marshall McLuhan, suggests that the form of a message (print, visual, musical, etc.) determines the ways in which that message will be perceived. I could not agree more with him.

Our Gameful Heroes Generation has made a grand sociological, aesthetic, and philosophical impact, altering the ways in which we experience the world.

Create and use gameful content wisely to engage your online readers, they are your PLAYERS. Do they care were you place it? At the top, in the middle or at the end of your social media content. Choose your fav in my poll and Share with us what do you think

About the writer

Hanan Gazit, PhD design and study gameful experiences, video games & virtual worlds. Founder ✪ juloot interactive, keynote speaker, lecturer and mentor. Hanan consult leading 500 fortune companies, organizations and start-ups on using Gameful design for branding, marketing, sales and training to empower abilities and boost results to success. Additionally, He serves as the Israeli Digital Games Research Association (DIGRA) Chapter. He is currently write his book Gameful Heroes.